Senior Digital Artist WorldViz, Santa Barbara, CA                                     3/11 – 10/18

  • Created corporate architectural simulations in VR (Turner, Siemens, Roche)

  • Extensive experience in Environment Art (Modeling, Texturing, Assembly, Lighting)

  • Created original environments to demonstrate Vizard R5 Shader capabilities at 60 fps

  • Graphic Design Experience (Icons, Logos, Web/Print)

  • Importing original environments into Unreal 4 engine

  • Worked with programmers to establish art developer workflow with Vizard R5

  • Converted outsourced assets for real time rendering

  • Art related troubleshooting on the Vizard Forum

Senior Artist Savage Entertainment, Los Angeles, CA,             3/02 – 11/09

  • Worked on multiple platforms (Xbox360, Wii, PS2, PSP,PC, NGC)

  • Experience with a variety of game engines (Unreal3, Sabertooth, Eagle,)

  • Mentored and guided Junior Artists

  • Managed a team of 8 artists

  • Experienced with Concept Art, Character, Vehicle, and Weapon Modeling/Texturing, FX particles systems, object and character animation

  • Deep experience with asset optimization to handheld platforms

  • Proactively sought feedback from the Art Director in style and mood

  • Worked with designers to coordinate art assets connection with game play


Transformers 2 (PSP)

Wall‐E (PSP)

Area 51:Blacksite (XBox 360)

Transformers (PSP)

Medal of Honor: Vangard (PS2 / Wii)

Scooby Doo: Who's Watching Who? (PSP)

Star Wars Battlefront 2 (PSP)


GoldenEye 2: Rogue Agent (PS2,Xbox, NGC)

Masters of the Universe He‐man: Defender of Grayskull (Xbox, NGC) (European Release)

James Bond: Nightfire (NGC, PS2, Xbox)


Associate of Applied Sciences in Computer Animation Art Institute of Phoenix, Phoenix, AZ


3ds Max, V-ray, Adobe Creative Suite MudBox, Premiere, Unreal Editor, Perforce, Visual SourceSafe, Dreamweaver, Autodesk Sketchbook, Vizard, Eagle Engine, Sabertooth Engine